"Who am I?" I mutter at the empty text field. It doesn't answer. I wouldn't want it to. Once and always, Action Jay, a guy on the internet for far too long. I've seen it all, and trying my best to keep it together. A live window to my day to day life and musings can be found on Mastodon, currently at thecanadian.social/@action_jay You'll see me talking about local politics in Saskatoon, geeking out about TTRPGs and Video Games, hammering drums for various causes, and just enjoying life as it comes. Meanwhile, here, on this page, we'll see occasional big life updates in the form of those blog posts the kids are always talking about.

Sunday, May 24, 2026

Hot Loudmouth Summer

I'm worked up about a few things.

This comes after spending several months going it alone and holding the household together by my teeth while my wife went through (successful!) treatment for Leukemia. During that time I kind of rediscovered the joy of moving with purpose, connecting with people and just advocating. Not just posting through it, but sitting down with people and really talking things out.

Well, there was some posting through it.

That momentum of getting into rooms where decisions are made and pulling peoples' attention  to where it needs to be, that's a great thing and now that I'm back on the full time work grind I miss it immediately. I wanna crow from the rooftops about every nonprofit and affinity group I bump into. Meanwhile my days get shorter, my calendar fuller and my body more tired.

So. I'm taking June off from work. Damn near all of it. And I want to get out there as much as I can. How successful will that be? We'll see. But here's the plan in general.


Being Involved in Local Politics

I'm attending meetings and being present for events put on by both the provincial and federal NDP parties. This all started with volunteering for my now-MLA during the election and I enjoy getting to know these people as people. I've been learning how the internal stuff works and hopefully the next time there's an election I can be of more help.

Advocating for Mastodon

My email campaigning got the eyes of my new friends at elbowsupdigital.ca, a collection of like minded advocates who want to try and convince governments, organizations and politicians to show up on the Fediverse - particularly Mastodon. This is a big one for me after my own personal journey watching family get sucked into the hate vortex that Facebook and Twitter became. Social Media doesn't need to be awful, and since I joined in 2022 it's been a real breath of fresh air. Get in here, breathe it with me.

Making myself available

I plugged my calendar into a booking tool, so people can see when I'm available and get my ear for pretty much anything. I don't expect to see a whole heck of a lot coming out of it, but it's neat to have. Talk with me!


And of Course, D&D

As life gets back to normal we're filling out our game nights once again with a weekly schedule that'll make most geeks jealous:
  • Sunday: Wild Beyond the Witchlight with the kids
  • Monday: "Van Richten's Unfinished Business", a domain hopping Ravenloft campaign inspired by lore across all editions
  • Tuesday: I'm off while the rest of our table plays in a Dragonlance campaign
  • Wednesday: My wife is about to spin up a Crooked Moon campaign that I get to play in!
  • Thursday: Assisting the technical background work for my wife's Phandelver and Below game
  • Friday: My paid Sword Coast Ramblers game is still going, amalgamating content from all the official 5e adventures
  • Saturday: Adventurer's League, about to move onto the Storm King's Thunder season!
Gosh. In another era I've give myself such a wedgie. But in this one? I'm downright proud.

Tuesday, November 25, 2025

Best Laid Plans

So, our summer of D&D didn't quite turn out as planned. Just as we were ramping up new games on multiple fronts, my wife was diagnosed with Leukemia and we spent the next several months in and out of the hospital between rounds of chemo and recovery. The good news at the end of it all - she's out the other end and has a good chance of being done with it. I'm on hand as a full time caretaker until I go back to work in January, and then we'll be picking up more or less where we left off.

The one game I kept going during this time was our casual Adventurer's League series, which just finished its third season. We're now playing the epic, Reclamation of Phlan, which acts as a capstone to the entire Moonsea arc. I adapted it for our home group and split the three tracks into different weekly sessions, and that should continue on for a few weeks while we're getting ready to return to normal here. I'm pretty proud of how I set this up, and it's been years in the making. Sometime soon I should do a deep dive on the systems and geekery that go into adapting an adventure like this.


It's been a weird, wild time handling things at home and losing out on time for things we love to do. Of the people who came out of the woodwork for support, it ended up being some of our players that helped the most. It's really cool so see, and I'm forever grateful and hope I can continue delivering fun adventures for years to come.

Thursday, May 22, 2025

D&D Schedule Update: June 2025

 It's fun how things line up with D&D campaigns, tending to wrap up and start again around the same times. Starting with June 2025 my line-up is going through a massive shuffle. Here's what's up:


Monday

I just finished running Forest Friends, based on the Humblewood sourcebook and the included Adventure in the Woods. My take on it was a lighthearted, self aware 80s cartoon based on one of the worlds we explored during my very first homebrew campaign. It was also my son's first time playing with the whole group.

It was fun, but thin on content. I purposefully kept it pretty low effort and just let the players have fun, sort of a palette cleanser after Curse of Strahd. With a group of six it was difficult to make combat challenging and while the premise gave an open invitation for in character shenanigans, it sometime fell flat. My original idea was to pivot from Humblewood to Spelljammer, cashing in on the idea of Forest Friends being rebooted, but I'm shelving that world for now.


Next, we're returning to the Domains of Dread in a campaign I'm calling Van Richten's Unfinished Business. It's a direct sequel to Curse of Strahd with some related cast branching out into various domains. I'm using Lairs of Etharis to pepper in monster lairs and combat, but the majority of the game will be character driven and theatre of the mind. I'm hoping for a highly engaged, roleplay focused table.


Tuesday

Regrettably I tend to have meetings on Tuesday evenings between Union work and political action. So stepping in we have a new DM at our table who's spinning up a game using the Dragonlance adventure. I'm looking forward to the stories that come out of it.


Wednesday

We finished the final dungeon of Tales From the Yawning Portal recently, and decided to use Wednesday for another anthology group effort. This time we're doing Keys to the Golden Vault in a round robin style with five DMs. These heists are quick and easy to run, and I have everything set up in Foundry for the others to pick up and play on their turns. Our first chapter took a single session and while there was no combat, there was a lot of skill checks and NPC interactions to pull off our open ended mission. This is going to be a fun night for us.


Thursday

My wife had a want to get back to running a classic fantasy campaign, and landed on Phandelver and Below as the book to pull from. Having prepped and run most of it more than once, I'm hopping in a sidecar to help with the heavy lifting while she can focus on story and characters.


Friday

My paid game, Sword Coast Ramblers, is entering a new chapter as they sit at the cusp of Storm King's Thunder. Their paths continue to crisscross the plot between multiple books but I'm itching to start throwing giants at them.


Saturday

Adventurer's League is on the back half of Season 3, after which we'll be pulling the whole cast together for Reclamation of Phlan, the epic that pays off the entire arc. The next season is also Curse of Strahd themed, and depending on the timing I'm curious about how I can tie it back into Monday's game.

Sunday, January 5, 2025

Behind the Screen: The Sunless Citadel

When I cobbled together the game world for my Sword Coast Ramblers adventure, I had a simple idea. Just throw all the official content from published 5e adventures on the map, and let the players choose where to go. The story evolves based on their interest, and I emphasize or back-burner plot points to suit the party. As of now, they've completed most of the adventure locations outlined in Lost Mine of Phandelver and Dragon of Icespire Peak, with a couple side treks including the haunted house from Ghosts of Saltmarsh, and the mansion from Candlekeep Mysteries. There's plenty of hints and glimpses and cameos of characters from other books, thanks to a scrying orb in the party's possession. Ravens call out incessantly as they navigate the Neverwinter Woods, and Morgantha the night hag from Curse of Strahd has a vendetta against our Cleric of Selune.

Of course, with a completionist party there runs a risk of outleveling the region. They don't want to leave any stone unturned, but the content itself could quickly become trivial. They're eager to break out into the greater north, and I have breadcrumbs at the ready from Rise of Tiamat and Storm King's Thunder. First though, all our current plot threads converge on the Sunless Citadel.

Lore wise, the Citadel is a fortress and shrine to the dragon Ashardalon that sunk underground during a cataclysm decades ago, including earthquakes and volcanic eruptions from mount Hotenaw. The dungeon involves warring factions of Kobolds and Goblins, a baby white dragon, the trail of a missing adventuring party, and hordes of blights spawning from a Gulthias Tree. There's items described in the adventure that offer hooks toward other locations, as well as a couple conveniently placed entrances to the Underdark. If this were World of Warcraft, we'd be looking at a zone's main dungeon that culminates the story so far.

Tying Things Together

I had several plot hooks in play that led here.

1. Cryovain, the titular Dragon of Icespire peak, had been placated with treasure earlier. On another meeting, the party countered her demand with the offer of a favor instead. So, she claimed something had been taken from her by the Drow (led by The Spider, a villain found in Wave Echo Cave), and brought underground where she can't reach it. She told the party they'd know it when they see it.

2. The blights, a Gulthias tree clipping, and Anchorites of Talos were all encountered throughout the region in the Woodland Manse and Thundertree ruins. The Emerald Enclave has been driven away, and the trail of the resident druid in Thundertree has gone cold with rumors that they'd gone mad.

3. Our Drow player character had a deep want to find a way to the Underdark and save a backstory character. I tied The Spider into the underground slave trade outlined in Out of the Abyss, and hinted that he traded something to the residents of the Citadel in exchange for passage. That player's left the table for the time being, but those same Underdark tunnels can be utilized as a way to nearby Gauntlgrym.

4. Our Kobold character was tasked at the outset to aid in the effort to drive off goblins and claim the citadel for his tribe, meaning the party won't want to fight everything they meet in there. Venomfang, the green dragon in the Thundertree Ruins, took great delight in watching the players and the cultists fight each other, and welcomed the same Kobold in his tower to parlay. After learning about Cryovain, he demanded that whatever it is she wants, the party brings it to him first.

You can imagine the reaction at the table when the party finally gets to Meepo's chamber in the dungeon, see the empty cage, and learn that he'd been raising Calcryx, a baby white dragon. Their original goal of eventually slaughtering Cryovain is suddenly very complicated. At this level they could easily take any of the dragons in play, but the idea of reuniting Cryovain and Calcryx holds the promise of having them leave peacefully, and opens them up as interesting characters. Venomfang as a threat, or an opportunity to betray Cryovain gives some player choice and the ability to consider a much darker route for how to play things out.

Making Things Interesting

The only problem with the Sunless Citadel? This dungeon is designed for Level 1 characters, and after adventuring for months and checking things off the list, we're levels 5 and 6. The party could one-shot most of the threats in the dungeon, and that's just not interesting or fun. I found guidance to swap in some higher level stat blocks for the creatures that exist there, but I also needed to keep running with this theme of monsters as characters. The Foreward to Curse of Strahd talks about how disinteresting a game gets when the residents of a dungeon have no reason to be there aside from combat, and I take that to heart. What's going on here, and how is the party going to interact?

The upper level is easy: Kobolds vs Goblins. There's no doubt the party would side with the Kobolds. but knowing their goal is to take Calcryx out with them puts them at odds. They needed to find a way to get the dragon out of the dungeon without angering or killing its keepers. Promising Meepo that he can keep caring for the dragon on the surface, and plotting a stealthy escape route made for an exciting mini-heist. They spun a yarn that the dragon was taken to the Underdark, and while the kobolds were otherwise engaged, used Dust of Disappearance to hightail it out of there.

The lower level of the Citadel features passive skeleton gardeners tending to the Gulthias tree's spawn. The bugbear Balsag guards the entrance to the Underdark and another female but unnamed bugbear works alongside the gardeners elsewhere in the dungeon. The book tells us nothing about her, but it came clear enough to me that these bugbears know and care about each other.

The party bumped into a blight, drawing the ire of the skeletons and Balsag. During the fight, our cleric used Turn Undead which sent one of the gardeners panicking down the nearby hall, alerting a host of goblins and the second bugbear. We were faced with a long drawn out fight, so I had her arrive and demand a stop to the violence. Some tense conversation followed, but ultimately our Minotaur character with a black and white sense of justice equated the bugbear guarding the passage with involvement in slave trade and decided to start up the fight again. All throughout, female bugbear raged at them mourning Balsag, calling the party murderers and monsters. Although all I did was pause the combat to deliver dialogue, the party spent the aftermath trying to sort out about how to approach creatures just doing their thing. My theme is starting to take root.

Later in the dungeon there's a pair of Salamanders (swapped in from Fire Snakes). They exist in different rooms and have little description other than that they're there. They killed the first one without a thought. The second one though, they found resting in a nest and fell over themselves apologizing for the intrusion. They didn't dare mention their run in with first Salamander, and quickly put together what was going on and felt terribly for it. They're learning.

By this point my table is fully buying into this idea that factions of monsters aren't simplistic punching bags, and have their goals and reasons for being places. They've alerted Cryovain of Venomfang's plot and imagined the battle that must be happening fully off-screen. They're now rushing to return Calcryx to her with actual worry that she may be injured. The things at stake are ultimately more interesting than just monsters to fight.

Rewarding Curiosity

The best part of all this is that many of the plot points going on are things the players mused about and theorized casually 'how could these two things be connected', and as a DM I have the full power to just say Hell Yeah. Being creative and quick on the draw isn't the easiest, most natural thing for everyone. Luckily, when you're running a game you have a handful of other brains investing themselves in the world and coming up with ideas. Players will ask 'what happens if I do this' and very often the answer isn't right there for you in the printed adventure as-is. You could just say nothing happens and the moment falls flat, or you can let the players craft the world through their interactions. An example:

There's an out of the way chamber in the Sunless Citadel that holds an old tributary statue of the dragon Ashardalon. There's a collection plate in its mouth that seems to want something. As far as the book goes, that's it. No trap, no treasure, no reward for finding this place other than seeing a pretty statue. My table became very interested in this room and how it works. I couldn't let that opportunity slide by. They put a treasure on the collection plate, the statue glowed with a fire from within, and an ancient, distorted magic mouth spell proclaimed "Ashardalon accepts your gift". Then the head threw back like a pez dispenser and the treasure tumbled inward.

Well, the party decided, there must be more treasure to be had in there. They investigated the mechanisms of the statue, considered destroying it, and eventually decided to lower their kobold friend Meepo inside. They tied a rope around him and offered him to the statue, then lowered him. And lowered him. And it kept going until they were nearly out of rope. And then, a tiny faraway echo from deep within. "Shiny!" And then a rumble and a growl and panicked kobold noises. The party pulled him back up, mortified but with a handful of gemstones as a reward. He obviously took more than he'd let on, his pouch near bursting with his own treasure, but the party decided he deserved to keep it. Rolling with this player idea felt good for everyone at the table, introduced a tiny story to play out, and turned an otherwise nothing room into a memorable encounter.

What's Next

As my party nears the end of a story arc, I'm in the process of preparing more locations through chapters of multiple books. There's a lot more that happens nearby with Phandelver and Below and the Essentials Kit trilogy, but there's a want to travel to new regions, so these plots will likely continue on in the background, picking and choosing which locations and missions are interesting enough to surface. Storm King's Thunder gives plenty of life to the greater area, and the party's expressed interest in traveling south towards Waterdeep where we can cross paths with the story in progress from Tyranny of Dragons. I'm excited to see what the second act holds, and look forward to more surprises and twists as the world comes together before us.